For the latest build instructions for windows, please see the build/msvc/readme.txt file that comes with the PortAudio distribution. The instructions below are copied from that but could be out of date:
This is a small list of steps in order to build PortAudio (Currently v19-devel) into a VC6 DLL and lib file. This DLL contains all 3 current win32 PA APIS (MM/DS/ASIO).
1) Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK so you should now have example:
portaudio19svn\src\hostapi\asio\ASIOSDK\common portaudio19svn\src\hostapi\asio\ASIOSDK\host portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed)
You dont need "driver"
2) If you have Visual Studio 6.0, 7.0(VC.NET/2001) or 7.1(VC.2003) then I suggest you open portaudio.dsp (and convert if needed)
If you have Visual Studio 2005, I suggest you open the portaudio.sln file which contains 4 configurations. Win32/x64 in both Release and Debug variants
hit compile and hope for the best. 3) Now in any project, in which you require portaudio, you can just link with portaudio_x86.lib, (or _x64) and of course include the relevant headers (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*) 4) Your new exe should now use portaudio_xXX.dll.
Have fun!
(*): you may want to add/remove some DLL entry points. Right now those 6 entries are _not_ from portaudio.h
(from portaudio.def)
... PaAsio_GetAvailableLatencyValues @50 PaAsio_ShowControlPanel @51 PaUtil_InitializeX86PlainConverters @52 PaAsio_GetInputChannelName @53 PaAsio_GetOutputChannelName @54 PaUtil_SetLogPrintFunction @55
David Viens, davidv@plogue.com
